Post by Digizel on Jun 27, 2011 23:55:16 GMT -5
Here is a list of all the DN2-exclusive items. It will be updated whenever an item is modified or added.
Blue Berry: Raises the user's Power by 10.
Green Berry: Raises the user's Power by 40.
Red Berry: Raises the user's Power by 100.
Gold Berry: Raises the user's Power by 250. It tastes horrible however, and will make the user operate at only 25% Power for the next 24 hours.
Energy Apple: Eat this to completely revitalize yourself to 100% health. To restore fatigue, you still have to have a good night's sleep.
Vigor Banana: Like an Energy Apple, this will completely revitalize you when eaten. However, it also boosts the user's Power by 300% (raising it to 4x the original) for the next 15 minutes.
Water Bubble: This allows any Pokemon to travel through water, regardless of type. This bubble is rather fragile, however, so care must be taken not to break it. They can sometimes be found growing off of trees...
Pink Bubble: A much more useful version of the Water Bubble. When equipped, it conforms to the exact shape of the user and allows them to use any move that would work underwater.
Mr. Saturn Doll: A doll of a strange alien. It makes a good throwing weapon and it even squeaks when it's squeezed or struck! Also good for distractions.
Fire Bomb: Causes Burn status to anyone caught in the blast.
Ice Bomb: Causes Freeze status to anyone caught in the blast.
Thunder Bomb: Causes Paralysis status to anyone caught in the blast.
Spore Bomb: Causes anyone caught in the blast to fall asleep.
Ice Cream: Irresistible cones of delectable chocolate, vanilla, or strawberry ice cream. Most Pokemon go crazy over this. You can use it as a distraction or a means of quick escape, or to just cause chaos in a crowded area.
Sugar: A quarter-pound bag of pure, hyper-inducing sugar. When ingested, triples a Pokemon's speed and doubles its evasiveness, but cuts its accuracy down to one-half. It lasts for about a half hour, but after this the user becomes exhausted.
Honey: Sweet, tasty Honey made by Combee. It goes great with nearly any food; spread it on a consumable food item to increase its effect twofold. For example, an ordinary Oran Berry with Honey on it will restore almost as much health as a Sitrus Berry. A Honey'd Energy Apple will not only completely restore the user to full health, but also make the user nearly invincible for about 5 minutes. Honey does not work on liquids such as Power Lemonade.
Spicy Candy: Boosts the user's Power by 25% for 2-5 minutes.
Dry Candy: Decreases the amount of damage taken by the user for 2-5 minutes.
Sweet Candy: Cures all status conditions and restores around 20% of the user's health.
Sour Candy: Increases the user's agility and dexterity for 2-5 minutes.
Bitter Candy: Increases the user's accuracy, evasion, and critical hit ratio for 2-5 minutes.
Scanglasses: A special pair of red-tinted sunglasses that give the wearer information about the Pokemon they are looking at, including Power, other forms, and special items in their possession. It can also describe the effects of an item in the sight range.
Elemental Bracelet: They come in 17 varieties, one for each type. While wearing one, the strength of all moves that are a matching type will be amplified.
Fighter's Band: Wear this and you will operate at double your current level of Power. It drains your energy very quickly, however.
Thief Hammer: A large green mallet. Use this as the finishing blow on an enemy to steal their current form if successful. Almost like Pokeballs in the real world.
Knight's Sword: A smooth, sharp, steel blade forged by a renowned blacksmith. Very few of these exist in the world; those that wield it are gifted with its grace and power.
Ability Badge: A badge that represents a Pokemon ability. Wear it and you gain the benefits of that ability; for example, a Levitate Badge allows the wearer to float and avoid Ground-type attacks.
Synth Pendant: A pendant with a half of a jewel on the end of it. If the pendant is combined with another, the two users undergo a sort of fusion - the average Power is added together, and the final result contains all of the Forms that either participant contained. (Example: Tanen synths with Jet. Tanen's average Power between his two forms is 293 when rounded up. Jet's Power is 250. The result has three Forms: Furret, Scyther, and Buizel, all at exactly 543 Power.) Both souls are present within the fused mind, so they can hear each other's thoughts and they both have full control over the shared body. If the joined pendant is split apart again or taken off, the users return to normal.
Masks: A mask depicting one species of Pokemon. If one is donned by a Pokemon, their Form changes to the one contained within the mask and cannot change forms until the mask is taken off. Each mask has every parameter that could be contained within a Form specified: Power, species, gender, coloration, etc. Masks cannot gain Power from battles.
Cursed Masks: A Mask, but the Form is Cursed; it cannot be taken off when put on unless a special ritual is used to purify it. A purified Cursed Mask becomes a regular mask.
Ice Ray: A light-blue ray gun with a slot for loading an Ice Gem in the back. It emulates the move Ice Beam, and can fire 3-6 shots before the Ice Gem is depleted. It is strongly advised not to load any other kind of gem into the gun, as none of them have been tested in it yet.
Pokécom: A remote phone. It can be used as a cell phone to call any other phone in the dimension. It can store an infinite amount of phone numbers in memory; each phone number is a 5-digit hexadecimal number assigned to each Pokemon randomly.
Form Vial: A mystical glass of crystal. It can store a Form to be traded with another Form Vial holder or sold. To use it, simply clutch the vial and concentrate on transforming into the Form which you will be storing in the vial. The energy will get trapped inside, locking the Form's species, appearance, and Power. To release the Form and make it usable again, grasp the vial tightly and the energy will spread into you.
Field Flute: An instrument that, when played, teleports the user directly back to the overworld of one continent that they have already visited.
Tutor Helmet: This electronic helmet, invented by Dr. Porygon, teaches a move to the wearer. Any Pokemon can learn any Move, but the time it takes to learn the move depends on how compatible the move is with the Pokemon. Example - it is difficult to learn Drill Peck if you don't have a horn or beak! But if you try teaching it to a Rhyhorn, it'll take significantly less time and effort.
Program Disk: Programs for Tutor Helmets come in the form of disks that plug into a slot on the helmet. Each program can be used only once, and most program disks contain only one program.
Combo Disk: This is a Program Disk that contains more than one move. They are very rare. When a program is used from a Combo Disk, it does not get deleted. It is said that the only the most experienced programmer in the dimension can make these.
Warp Shovel: Dig a hole in the ground with this, and you'll teleport to any city you have visited before.
Generous HaloFire Dispenser: Anytime the holder obtains a new Form, the Dispenser gives each of their Forms an additional 50 Power.
Power Lemonade: One can of Power Lemonade will instantly evolve you to the next form. Note that a Pokemon that lacks a next evolution (such as Venusaur or Farfetch'd) will obtain a completely new and more powerful form. Eevee or another Pokemon with branching evolutions will become the form that best suits its personality or gender. If a Legendary were to drink this, they simply become more powerful.
Regression Limeade: The counter-active drink to Power Lemonade. One can of this will devolve you to your previous form. If you're already at your lowest form, you become an egg and hatch again after a while. Your Power will not reset in this case, however, but you might obtain amnesia. Legendaries will never become eggs; Limeade has no effect on them.
Shift Pill: This little beauty grants the user a new Form! The Form is decided using these rules.
Exchange Cookie: A brightly-decorated treat. It does nothing if the whole cookie is eaten by one individual. However, when split between two Pokemon, it boosts the Power of all their Forms by 40%. The only catch is, the forms are completely swapped. Pokemon A will end up with Pokemon B's forms, and vice-versa.
Gene Seed: A small, pink-and-blue seed. It permanently boosts the user's current form's Power by 15% when eaten. However, it changes the gender of the user's current form. This seed has no effect on "genderless" Pokemon (Magnemite, Beldum, etc), or Pokemon that can only be one gender (Tauros, Blissey, etc).
Encounter Candy: This rare item, when eaten, teleports the user to the nearest former-Human-Pokemon for an encounter. It temporarily boosts the Power of the user by 5% as well.
Rare Cake: This incredible cake will transform the consumer into a Legendary Pokemon for 10 minutes. It's great for a burst of strength where you need it.
Spaghetti Cookie: when eaten, it makes the user's body flexible as rubber, and resiliant as rubber, too. This means that it's possible to squeeze into tight spaces, as well as being able to take more hits in battle. The effect remains if the user changes Forms, and wears off after an hour or two.
Shiny Dust: The item has three uses. When this item is sprinkled on a normally colored Pokemon, it changes to the shiny version of its species. If it is sprinkled on a shiny Pokemon, they change into the normal version of their species. Any differently colored Pokemon that are not shiny will still have their colors changed to their species shiny version when using this item. The effects are not permanent; they only last for an hour per use. Pokemon will also be invulnerable to status conditions for that hour. More of an item for appearance then battle.
Spirit Stone - A smooth, silver rock. It is extremely rare and only found in a secluded chamber deep in the caverns of the Opal Mountains. If the holder clutches it tightly and concentrates on another Pokemon, they will be able to fully possess his/her body. The target's spirit will descend into a very deep, dreamless sleep and will not remember a thing. There are a few limitations: the target must have a lesser Power level than the user, and the target cannot stray too far from the user or else the link will be broken. Furthermore, the user will be unable to receive any sensory input from their original body and if it is harmed in any way, the link will shatter instantly and the user will be greatly fatigued. The usage alone of the Stone rapidly drains the user's mental energy, and the average user can only hold a link for 30-60 minutes. If the Stone is used, it must recharge for 24 (game) hours.
Razz Berry: Acts like a Protein. It slightly (permanently) boosts the power of physical moves. It also raises the Pokemon's Power by 5.
Bluk Berry: Acts like an Iron. It slightly (permanently) reduces the damage taken from physical moves. It also raises the Pokemon's Power by 5.
Nanab Berry: Acts like a Carbos. It slightly (permanently) boosts the user's Speed. It also raises the Pokemon's Power by 5.
Wepear Berry: Acts like a Calcium. It slightly (permanently) boosts the power of special moves. It also raises the Pokemon's Power by 5.
Pinap Berry: Acts like a Zinc. It slightly (permanently) reduces the damage taken from special moves. It also raises the Pokemon's Power by 5.
Nomel Berry: Acts like an HP Up. It slightly (permanently) increases the user's health. It also raises the Pokemon's Power by 5.
Pamtre Berry: Acts like a PP Up. It slightly (permanently) increases the user's energy capacity. It also raises the Pokemon's Power by 5.
Durin Berry: If fed to an unconscious Pokemon, the consumer will wake up and regain about a quarter of their energy.
Magost Berry: When eaten, it snaps the user out of infatuation.
Rabuta Berry: In a pinch, it slightly boosts the user's Evasion (temporarily); similar to Liechi, Ganlon, etc.
Cornn Berry: When eaten, it resets all of the user's stats to normal (counteracting both stat boosts and stat drops).
Spelon Berry: When eaten, it allows the user to instantly use a move that would have required one turn to charge (such as Solarbeam or Razor Wind).
Belue Berry: When eaten, it snaps the user out of Illusion status.
Watmel Berry: This berry is meant to be thrown at the enemy. It will explode, causing minor typeless damage (and occasionally flinching) to anything caught in the blast. If it is eaten, it will cause the consumer to flinch.
Egg Nog: A tasty and festive drink. Drink it to boost your Power by 50% for 24 (game) hours.
Christmas Gift: There are five different colors of gifts: red, green, white, blue, and pink. The contents of the present depend on the color of the gift. The presents are most helpful in a battle situation.
Silver Bell: If you're in a pinch and don't know what to do, just ring a Silver Bell. It's heard for miles around, and soon, help of some kind will arrive! You can use it for an escape, or to get help defeating a tough foe. (It breaks after one use, though.)
Birthday Zapper: A strange thunderbolt emblem that materializes in the inventory of someone who is having a birthday. When thrown, it homes in on and instantly KO's the target, and you immediately receive any Power, money, and item rewards from the battle. This object has been known to bounce harmlessly off of some really tough Pokemon, however.
Heart Pill/Half Heart Pills: A small pill the size of an average Lucario's palm. It is easily torn into two equal halves down the center. Depending on how its used, this item can have one of two effects: The user breaks the pill into two pieces down the center. If two separate Pokemon are touching the two halves, then they become infatuated with each other, if they are of the opposite gender. The pills effects last only for twenty total minutes after they have been split. Once infatuated, the holders cannot willingly surrender their half of the pill until they run out of power. Eating only half of the pill will not cancel out Infatuation. In addition, the owner cannot be Infatuated with his/her own item. Therefore, if he/she is holding the second half of the heart pill, then the Pokemon wielding the first half simply becomes infatuated with them. Once the user manages to get the first physical contact between the target and the Half-Heart Pill, the target will grab onto the Pill and refuse to let it go.
- If the pill is swallowed whole, or if the two halves of the pill are swallowed by the same Pokemon, then that Pokemon is instantly cured of any Infatuation status. The swallower also retains immunity from Infatuation for 20 minutes if the Pill is swallowed whole, or 20 minutes from whenever the pills were split minus the amount of time before the second half was swallowed.
Heartbreak Hammer: An outrageously large hammer designed to smack the love out of any pokemon. It has a hot pink handle with a black hammer head. On the hammer head is a half white half black broken heart design. If a pokemon is infatuated this item can be used to snap them out of it, and give them a large bump on the head to boot. If the hammer is used on a pokemon that is not infatuated, the results can vary. The pokemon will either come to extremely dislike the user of the hammer, or on rare occasion will fall in love with the user for 24 hours.
Guardian Heart Pendant: A series of two simplistic pendants. When the set of two is worn by two partners that care about each other, if one partner's HP becomes critical, the other partner's Power doubles. If the other partner faints, though, the other partner's power become half what it originally was until the other partner is revived.
- This pendant only works when the wearers are close to each other (the distance they can see each other at). If they are too far away, the effects negate.
- Each Pokemon can only use one set of these, and can only share a set with one other Pokemon - once the two wear the same set, they cannot change to different partners, though they can take the pendants off.
Four-Leaf Clover: Boosts the wearer's Critical Hit Ratio by 50% when equipped. You have to be really lucky to find one of these, so if you do, by all means keep it!
Lab Pass: Grants you full access to Dr. Porygon's lab and all of its facilities.
Diamond Detector: This device pinpoints the location of each Odd Diamond in the dimension. It shows direction and distance.
Odd Diamond: Although not actually a diamond, these gemstones are said to keep the dimension together. There is one for each type (Fire, Water, Grass, etc) and each one maintains the order of its own element. If one is found, it grants the holder access to any move of its type, as well as some control over the type in nature.
Insanity Orb: A bright cyan orb that oversees the entire dimension. It monitors the Odd Diamonds and grants absolute control over the dimension. Although, it is guarded by the Creator himself.
COMMON ITEMS
Blue Berry: Raises the user's Power by 10.
Green Berry: Raises the user's Power by 40.
Red Berry: Raises the user's Power by 100.
Gold Berry: Raises the user's Power by 250. It tastes horrible however, and will make the user operate at only 25% Power for the next 24 hours.
Energy Apple: Eat this to completely revitalize yourself to 100% health. To restore fatigue, you still have to have a good night's sleep.
Vigor Banana: Like an Energy Apple, this will completely revitalize you when eaten. However, it also boosts the user's Power by 300% (raising it to 4x the original) for the next 15 minutes.
Water Bubble: This allows any Pokemon to travel through water, regardless of type. This bubble is rather fragile, however, so care must be taken not to break it. They can sometimes be found growing off of trees...
Pink Bubble: A much more useful version of the Water Bubble. When equipped, it conforms to the exact shape of the user and allows them to use any move that would work underwater.
Mr. Saturn Doll: A doll of a strange alien. It makes a good throwing weapon and it even squeaks when it's squeezed or struck! Also good for distractions.
Fire Bomb: Causes Burn status to anyone caught in the blast.
Ice Bomb: Causes Freeze status to anyone caught in the blast.
Thunder Bomb: Causes Paralysis status to anyone caught in the blast.
Spore Bomb: Causes anyone caught in the blast to fall asleep.
Ice Cream: Irresistible cones of delectable chocolate, vanilla, or strawberry ice cream. Most Pokemon go crazy over this. You can use it as a distraction or a means of quick escape, or to just cause chaos in a crowded area.
Sugar: A quarter-pound bag of pure, hyper-inducing sugar. When ingested, triples a Pokemon's speed and doubles its evasiveness, but cuts its accuracy down to one-half. It lasts for about a half hour, but after this the user becomes exhausted.
Honey: Sweet, tasty Honey made by Combee. It goes great with nearly any food; spread it on a consumable food item to increase its effect twofold. For example, an ordinary Oran Berry with Honey on it will restore almost as much health as a Sitrus Berry. A Honey'd Energy Apple will not only completely restore the user to full health, but also make the user nearly invincible for about 5 minutes. Honey does not work on liquids such as Power Lemonade.
Spicy Candy: Boosts the user's Power by 25% for 2-5 minutes.
Dry Candy: Decreases the amount of damage taken by the user for 2-5 minutes.
Sweet Candy: Cures all status conditions and restores around 20% of the user's health.
Sour Candy: Increases the user's agility and dexterity for 2-5 minutes.
Bitter Candy: Increases the user's accuracy, evasion, and critical hit ratio for 2-5 minutes.
EQUIP ITEMS
Scanglasses: A special pair of red-tinted sunglasses that give the wearer information about the Pokemon they are looking at, including Power, other forms, and special items in their possession. It can also describe the effects of an item in the sight range.
Elemental Bracelet: They come in 17 varieties, one for each type. While wearing one, the strength of all moves that are a matching type will be amplified.
Fighter's Band: Wear this and you will operate at double your current level of Power. It drains your energy very quickly, however.
Thief Hammer: A large green mallet. Use this as the finishing blow on an enemy to steal their current form if successful. Almost like Pokeballs in the real world.
Knight's Sword: A smooth, sharp, steel blade forged by a renowned blacksmith. Very few of these exist in the world; those that wield it are gifted with its grace and power.
Ability Badge: A badge that represents a Pokemon ability. Wear it and you gain the benefits of that ability; for example, a Levitate Badge allows the wearer to float and avoid Ground-type attacks.
Synth Pendant: A pendant with a half of a jewel on the end of it. If the pendant is combined with another, the two users undergo a sort of fusion - the average Power is added together, and the final result contains all of the Forms that either participant contained. (Example: Tanen synths with Jet. Tanen's average Power between his two forms is 293 when rounded up. Jet's Power is 250. The result has three Forms: Furret, Scyther, and Buizel, all at exactly 543 Power.) Both souls are present within the fused mind, so they can hear each other's thoughts and they both have full control over the shared body. If the joined pendant is split apart again or taken off, the users return to normal.
Masks: A mask depicting one species of Pokemon. If one is donned by a Pokemon, their Form changes to the one contained within the mask and cannot change forms until the mask is taken off. Each mask has every parameter that could be contained within a Form specified: Power, species, gender, coloration, etc. Masks cannot gain Power from battles.
Cursed Masks: A Mask, but the Form is Cursed; it cannot be taken off when put on unless a special ritual is used to purify it. A purified Cursed Mask becomes a regular mask.
Ice Ray: A light-blue ray gun with a slot for loading an Ice Gem in the back. It emulates the move Ice Beam, and can fire 3-6 shots before the Ice Gem is depleted. It is strongly advised not to load any other kind of gem into the gun, as none of them have been tested in it yet.
TOOL ITEMS
Pokécom: A remote phone. It can be used as a cell phone to call any other phone in the dimension. It can store an infinite amount of phone numbers in memory; each phone number is a 5-digit hexadecimal number assigned to each Pokemon randomly.
Form Vial: A mystical glass of crystal. It can store a Form to be traded with another Form Vial holder or sold. To use it, simply clutch the vial and concentrate on transforming into the Form which you will be storing in the vial. The energy will get trapped inside, locking the Form's species, appearance, and Power. To release the Form and make it usable again, grasp the vial tightly and the energy will spread into you.
Field Flute: An instrument that, when played, teleports the user directly back to the overworld of one continent that they have already visited.
Tutor Helmet: This electronic helmet, invented by Dr. Porygon, teaches a move to the wearer. Any Pokemon can learn any Move, but the time it takes to learn the move depends on how compatible the move is with the Pokemon. Example - it is difficult to learn Drill Peck if you don't have a horn or beak! But if you try teaching it to a Rhyhorn, it'll take significantly less time and effort.
Program Disk: Programs for Tutor Helmets come in the form of disks that plug into a slot on the helmet. Each program can be used only once, and most program disks contain only one program.
Combo Disk: This is a Program Disk that contains more than one move. They are very rare. When a program is used from a Combo Disk, it does not get deleted. It is said that the only the most experienced programmer in the dimension can make these.
Warp Shovel: Dig a hole in the ground with this, and you'll teleport to any city you have visited before.
Generous HaloFire Dispenser: Anytime the holder obtains a new Form, the Dispenser gives each of their Forms an additional 50 Power.
RARE ITEMS
Power Lemonade: One can of Power Lemonade will instantly evolve you to the next form. Note that a Pokemon that lacks a next evolution (such as Venusaur or Farfetch'd) will obtain a completely new and more powerful form. Eevee or another Pokemon with branching evolutions will become the form that best suits its personality or gender. If a Legendary were to drink this, they simply become more powerful.
Regression Limeade: The counter-active drink to Power Lemonade. One can of this will devolve you to your previous form. If you're already at your lowest form, you become an egg and hatch again after a while. Your Power will not reset in this case, however, but you might obtain amnesia. Legendaries will never become eggs; Limeade has no effect on them.
Shift Pill: This little beauty grants the user a new Form! The Form is decided using these rules.
Exchange Cookie: A brightly-decorated treat. It does nothing if the whole cookie is eaten by one individual. However, when split between two Pokemon, it boosts the Power of all their Forms by 40%. The only catch is, the forms are completely swapped. Pokemon A will end up with Pokemon B's forms, and vice-versa.
Gene Seed: A small, pink-and-blue seed. It permanently boosts the user's current form's Power by 15% when eaten. However, it changes the gender of the user's current form. This seed has no effect on "genderless" Pokemon (Magnemite, Beldum, etc), or Pokemon that can only be one gender (Tauros, Blissey, etc).
Encounter Candy: This rare item, when eaten, teleports the user to the nearest former-Human-Pokemon for an encounter. It temporarily boosts the Power of the user by 5% as well.
Rare Cake: This incredible cake will transform the consumer into a Legendary Pokemon for 10 minutes. It's great for a burst of strength where you need it.
Spaghetti Cookie: when eaten, it makes the user's body flexible as rubber, and resiliant as rubber, too. This means that it's possible to squeeze into tight spaces, as well as being able to take more hits in battle. The effect remains if the user changes Forms, and wears off after an hour or two.
Shiny Dust: The item has three uses. When this item is sprinkled on a normally colored Pokemon, it changes to the shiny version of its species. If it is sprinkled on a shiny Pokemon, they change into the normal version of their species. Any differently colored Pokemon that are not shiny will still have their colors changed to their species shiny version when using this item. The effects are not permanent; they only last for an hour per use. Pokemon will also be invulnerable to status conditions for that hour. More of an item for appearance then battle.
Spirit Stone - A smooth, silver rock. It is extremely rare and only found in a secluded chamber deep in the caverns of the Opal Mountains. If the holder clutches it tightly and concentrates on another Pokemon, they will be able to fully possess his/her body. The target's spirit will descend into a very deep, dreamless sleep and will not remember a thing. There are a few limitations: the target must have a lesser Power level than the user, and the target cannot stray too far from the user or else the link will be broken. Furthermore, the user will be unable to receive any sensory input from their original body and if it is harmed in any way, the link will shatter instantly and the user will be greatly fatigued. The usage alone of the Stone rapidly drains the user's mental energy, and the average user can only hold a link for 30-60 minutes. If the Stone is used, it must recharge for 24 (game) hours.
REVAMPED ITEMS
Razz Berry: Acts like a Protein. It slightly (permanently) boosts the power of physical moves. It also raises the Pokemon's Power by 5.
Bluk Berry: Acts like an Iron. It slightly (permanently) reduces the damage taken from physical moves. It also raises the Pokemon's Power by 5.
Nanab Berry: Acts like a Carbos. It slightly (permanently) boosts the user's Speed. It also raises the Pokemon's Power by 5.
Wepear Berry: Acts like a Calcium. It slightly (permanently) boosts the power of special moves. It also raises the Pokemon's Power by 5.
Pinap Berry: Acts like a Zinc. It slightly (permanently) reduces the damage taken from special moves. It also raises the Pokemon's Power by 5.
Nomel Berry: Acts like an HP Up. It slightly (permanently) increases the user's health. It also raises the Pokemon's Power by 5.
Pamtre Berry: Acts like a PP Up. It slightly (permanently) increases the user's energy capacity. It also raises the Pokemon's Power by 5.
Durin Berry: If fed to an unconscious Pokemon, the consumer will wake up and regain about a quarter of their energy.
Magost Berry: When eaten, it snaps the user out of infatuation.
Rabuta Berry: In a pinch, it slightly boosts the user's Evasion (temporarily); similar to Liechi, Ganlon, etc.
Cornn Berry: When eaten, it resets all of the user's stats to normal (counteracting both stat boosts and stat drops).
Spelon Berry: When eaten, it allows the user to instantly use a move that would have required one turn to charge (such as Solarbeam or Razor Wind).
Belue Berry: When eaten, it snaps the user out of Illusion status.
Watmel Berry: This berry is meant to be thrown at the enemy. It will explode, causing minor typeless damage (and occasionally flinching) to anything caught in the blast. If it is eaten, it will cause the consumer to flinch.
EVENT ITEMS
Egg Nog: A tasty and festive drink. Drink it to boost your Power by 50% for 24 (game) hours.
Christmas Gift: There are five different colors of gifts: red, green, white, blue, and pink. The contents of the present depend on the color of the gift. The presents are most helpful in a battle situation.
Silver Bell: If you're in a pinch and don't know what to do, just ring a Silver Bell. It's heard for miles around, and soon, help of some kind will arrive! You can use it for an escape, or to get help defeating a tough foe. (It breaks after one use, though.)
Birthday Zapper: A strange thunderbolt emblem that materializes in the inventory of someone who is having a birthday. When thrown, it homes in on and instantly KO's the target, and you immediately receive any Power, money, and item rewards from the battle. This object has been known to bounce harmlessly off of some really tough Pokemon, however.
Heart Pill/Half Heart Pills: A small pill the size of an average Lucario's palm. It is easily torn into two equal halves down the center. Depending on how its used, this item can have one of two effects: The user breaks the pill into two pieces down the center. If two separate Pokemon are touching the two halves, then they become infatuated with each other, if they are of the opposite gender. The pills effects last only for twenty total minutes after they have been split. Once infatuated, the holders cannot willingly surrender their half of the pill until they run out of power. Eating only half of the pill will not cancel out Infatuation. In addition, the owner cannot be Infatuated with his/her own item. Therefore, if he/she is holding the second half of the heart pill, then the Pokemon wielding the first half simply becomes infatuated with them. Once the user manages to get the first physical contact between the target and the Half-Heart Pill, the target will grab onto the Pill and refuse to let it go.
- If the pill is swallowed whole, or if the two halves of the pill are swallowed by the same Pokemon, then that Pokemon is instantly cured of any Infatuation status. The swallower also retains immunity from Infatuation for 20 minutes if the Pill is swallowed whole, or 20 minutes from whenever the pills were split minus the amount of time before the second half was swallowed.
Heartbreak Hammer: An outrageously large hammer designed to smack the love out of any pokemon. It has a hot pink handle with a black hammer head. On the hammer head is a half white half black broken heart design. If a pokemon is infatuated this item can be used to snap them out of it, and give them a large bump on the head to boot. If the hammer is used on a pokemon that is not infatuated, the results can vary. The pokemon will either come to extremely dislike the user of the hammer, or on rare occasion will fall in love with the user for 24 hours.
Guardian Heart Pendant: A series of two simplistic pendants. When the set of two is worn by two partners that care about each other, if one partner's HP becomes critical, the other partner's Power doubles. If the other partner faints, though, the other partner's power become half what it originally was until the other partner is revived.
- This pendant only works when the wearers are close to each other (the distance they can see each other at). If they are too far away, the effects negate.
- Each Pokemon can only use one set of these, and can only share a set with one other Pokemon - once the two wear the same set, they cannot change to different partners, though they can take the pendants off.
Four-Leaf Clover: Boosts the wearer's Critical Hit Ratio by 50% when equipped. You have to be really lucky to find one of these, so if you do, by all means keep it!
KEY ITEMS
Lab Pass: Grants you full access to Dr. Porygon's lab and all of its facilities.
Diamond Detector: This device pinpoints the location of each Odd Diamond in the dimension. It shows direction and distance.
Odd Diamond: Although not actually a diamond, these gemstones are said to keep the dimension together. There is one for each type (Fire, Water, Grass, etc) and each one maintains the order of its own element. If one is found, it grants the holder access to any move of its type, as well as some control over the type in nature.
Insanity Orb: A bright cyan orb that oversees the entire dimension. It monitors the Odd Diamonds and grants absolute control over the dimension. Although, it is guarded by the Creator himself.