Post by Blahsadfeguie on Oct 8, 2011 14:44:22 GMT -5
Hello and welcome to another exciting installment of Blahsadfeguie's Excellent Forum Games!
Today the Blah brings something a little different to the table:
A board game!
(not shown: 90 other tiles)
Looks kind of plain, doesn't it?
Well, that's because it is YOU, the players, who will be filling in the blanks! 100 Tiles is a race to the 100th tile, and along the way, any blank space you land on is yours to control.
(The idea wasn't mine originally, if you want to see an example of the game, as well as the original creator, click here.)
Here's how it works:
And that's that! Just post in here with your desired pawn color and the game will start when 6 players have signed up.
PLAYERS:
1. Rose
2. Aura
3.
4.
5.
6.
Today the Blah brings something a little different to the table:
A board game!
(not shown: 90 other tiles)
Looks kind of plain, doesn't it?
Well, that's because it is YOU, the players, who will be filling in the blanks! 100 Tiles is a race to the 100th tile, and along the way, any blank space you land on is yours to control.
(The idea wasn't mine originally, if you want to see an example of the game, as well as the original creator, click here.)
Here's how it works:
- There can be up to 6 players. Each player has a color pawn of their choice to be determined at sign-up. To join, simply choose a pawn color.
- The mod will roll 6 dice at the start of a round. Select which one of the dice you want to use and your pawn will move that many spaces ahead. The dice are first-come-first-serve.
- If you land on a blank space, you get to choose that tile's effect. It can be anything under the rainbow with a few minor exceptions:
>You can't force a player to move more than 10 spaces in any direction, unless it's back to the start.
>No two tiles on the board may have the same effect.
>If the GM doesn't understand the effect, or thinks it is too unbalanced, he will ask that you clarify or tweak it.
>If the tile activates when a pawn passes over it rather than just landing on it, the tile cannot affect the pawn's movement (which includes teleporting, affecting the remaining dice roll, and stopping it).
>The effect of a tile that you have been moved to by the effect of another tile does not activate. If it is blank, you may still claim it, though. - Besides the points listed above, anything else goes. You can create new game mechanics or even separate win conditions, and the effects can be as complex as you like!
- Be aware that the wording of your effects is important! The GM's interpretation of the effect is what matters the most. Don't leave any ambiguities if you don't like surprises.
- On any given turn, instead of taking a die and moving, you may JUMP in place, activating the effect of the tile you are on. You cannot JUMP two turns in a row.
- The game is over when one player reaches the 100th tile, or satisfies any other win condition.
- If the game is ever rendered unwinnable in any way, the GM will determine the winner. It will probably be someone who wasn't involved in making the game unwinnable.
And that's that! Just post in here with your desired pawn color and the game will start when 6 players have signed up.
PLAYERS:
1. Rose
2. Aura
3.
4.
5.
6.